- This event has passed.
February 15, 2019 @ 9:00 am - 9:00 pmFree
Are you interested in problem-solving? Meeting new people? And using your creativity to win prizes? Did we mention free food?
Using data and analytics from the University of Toronto Varsity Blues, University of Toronto student teams will compete in an intensive live-action event that demands innovative solutions to sports business quandaries.
Participants will have the opportunity to learn new skills from students in other disciplines, as well as U of T and industry mentors, including Olympian and founder of the Believe Initiative Sarah Wells.
This event is open to all U of T students. Learn more about #TheBRIDGEHack below and register now!
About the Hack
At The BRIDGE Hack, students will collaboratively develop unique ideas, designs, or solutions to sports management problems experienced by the University of Toronto Varsity Blues. Students will have the opportunity to hack on problems related to fan attendance and engagement. A variety of outcomes are acceptable, including business plans, presentations, low fidelity prototypes, data analysis or models, or web or mobile applications.
The event is open to registered undergraduate and graduate students across the University of Toronto’s three campuses. Participants with any level of technical expertise are welcome. You will have the opportunity to learn new skills from students in other disciplines, as well as mentors from across campus and industry. Many different disciplinary perspectives or skill sets will be useful at the BRIDGE Hack, including but not limited to management, computer science, sports, data and analytics, and communication.
|February 7-14, 2019||Complete optional modules|
|February 15, 2019||The BRIDGE Hack event|
Student engagement with Varsity Blues programming, which may include promotion, engagement during games, fan programs, and attendance analytics. This can be Fan attendance, including ticket sales, attracting new attendees, and retaining attendees. Issues may include attendance analytics and pricing modules. Also, this includes Fan engagement, such as promotion, engagement during games, and fan programs.